![]() For this reason, I try to place my Water Purification rooms close to my Vault door to allow rapid response to Raiders by my best marksmen. A Dweller with a high Perception can run double-duty as a Water Purifier and a Guard. It is also the necessary stat for effectively using firearms. Perception affects how well a Dweller can operate Water-type rooms. Presumedly, this is so they can crank whatever sadistic human-powered dynamo Vault-Tec had installed before the bombs fell. Strength is the required stat for Dwellers who work in Power-type rooms. Yeah, I got that - you know, *before* you over-explained it.S – Strength. You're the one who'll pay! With your life! Because we'll kill you! I was very tempted to open the box, but didn't. Handy.ĭon't worry, it's still in mint condition. or you could just surrender and give us the Mr. Not yet, but we'll do that right after killing you! Handy robots are terrible at cooking.ĭoes that mean you've already taken it out of its box? ![]() You should have stayed in your Vault, Dwellers! The two rooms to the right contain two pairs of feral ghouls. ![]() Head up to the top floor to confront a raider leader accompanied by two raiders who can be spoken to. Once they are dead, some Nuka-Cola Quantum can be found in the room. Head up a floor and there will be three raiders who can be spoken to, which will inevitably lead to a fight. The third floor has a pair of radscorpions in the left room, the center room has three mole rats, and the right room has a pair of raiders. There are three more mole rats waiting here, and the room to the left has three radroaches. Head up the elevator to the second floor. The second room of the ground floor has three mole rats.
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